Wednesday, December 10, 2014

Ancient States Campaign Canceled, Ancient Battles to Fill Gap.

I've decided to close down my imaginary classical world campaign and replace it with a series of conflicts based upon real world history. So no more Jove or Aegypt. I am seriously contemplating recreating Khadesh in 1 base per 250 men and 1 base per 100 chariots ratio. Same would go for the Punic Wars and others of course all done in 6mm.

I am also considering making up some ancient armies in 1/72 scale as well but not at the above. More of a defined 13 element size forces starting with New Kingdom Egyptians.

Friday, October 17, 2014

October Test Battle of Legatus Ancient Battles: Romans vs. Celts

First off I apologize for the picture order. I took too many and now can't remember their exact order but it's pretty close.  This battle saw the new Ambush rule used by skirmishers; also this battle is unique as the first solo game so far to result in the default initiative being awarded to the player from a tie result.

Lessons learned from this game. Units do not suffer a FP for simply being in difficult ground (DG) but will receive an FP if in DG and fights in combat even if victorious.  One Celtic WB had 2FP, was flanked by a Roman HF while in DG. Their next engagement resulted in their doom.

Romans win 4 - 0.  Romans lost all 3 of their skirmish units but skirmishers only affect cohesion and not count towards army loss.

The Celtic Horde

The Celtic line following deployment. They kept one skirmisher in reserve.

The Roman War Machine!

View from the Roman lines.


The lone Celtic skirmisher reserve.

Romans move first but advance cautiously.

Celts bring it on ready to fight.

Celtic Skirmisher unit enters Difficult Ground. This triggers the Ambush rule by the Romans and they successfully deploy one of their on skirmisher units.  This in turn triggered the Celtic use of the same rule as they deployed their reserve skirmisher behind the Romans.

The ambush used by the Celts as a counter-attack worked well and the Roman skirmishers were dispersed.

End of Turn 1.

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Celtic Light Chariots (LCH) vs. Roman Light Foot (LF). Celts 9 Romans 8, the LF must fall back 1 and suffer 1FP.

Again Roman LF is pushed back.

Celtic skirmishers charge out of the woods on the Roman Cavalry but are easily dispersed.

Celt LCH drives back a Roman MC.

Roman LF continues to be driven back on the right flank.

More bad news for the LF.

First match up on the right flank.

Celtic Warband (WB) advances down the hill and drives a unit of legionaries back.

LF getting beaten up.

LF tries to be sneaky and falls back knowing the LCH will advance.  Tactic failed as Celtic reinforcements smashed the LF front line.















Initiative ties favor the player.

Sunday, May 18, 2014

1/72 Trojan War Project: Testing Base Sizes

I am going to campaign the Trojan War in 1/72.  I was trying to decide between either 40mm frontage bases or 50mm.  Normally I prefer more models on a base than what either of these sizes will offer. However my tabletop space is 4' square and 3 of the corners have permanent (at least for the foreseeable future) setups on them. Memoir '44 on one corner, History Channel Chess Set next to it and then another corner for Battles of Westeros & Battle Cry.  I could pack everything up and leave the table free for larger battles and for armies with larger bases, but at any one time I have incoming models prepositioned there and I must also take into account model storage. It's much easier to store models mounted on 40mm squares.  However I have plenty of time to decide.  I might wait until I order some chariots to see how well they fit on these bases.  Might end up having to go for larger diorama bases.

Saturday, May 3, 2014

First Battle of Legatus Ancient Battles in May 2014.

Opening deployments.  Celts in the North, Romans in the South.

Celtic Warriors.

The IX Legion, 3rd Cohort.

Hundreds of soldiers.
Opening moves.

Roman Cavalry quickly takes out an element of Celtic Chariots.
Celtic Losses 1 (4 to lose the game.)

Roman Skirmishers push back Celtic Light Cavalry.
 
Roman Cavalry push back an element of Light Chariots.

End of 2nd turn. moves.

Celts gather their wits and push back the Romans.

The Celtic Cavalry disperses the Roman Skirmishers.  Skirmisher losses don't count towards victory or loss.

Light Cavalry within range of their Army General to Rally away a FP.

Roman Skirmishers charge and make short work of some Celtic Skirmishers.

Celtic Skirmishers rain slingshot down on an Roman maniple.

Legionnaires deploy and charge to assist the cavalry.

Roman Cav and Roman Legionairys push back the Celts.

End of turn.

Roman Skirmishers are dispersed by Celtic Cavalry.

The Roman line advances and on the left they take out the Celtic Skirmishers on the left.

The Roman maniple that was pulled out to assist the cavalry in their fight pushes the Celts into the woods and kills them all there.  Celts: 2 (4 to loss)

The Roman Cavalry finally wins their contest with the last of the Celtic Chariots.
Celts 3 (4 to loss)

The far left maniple on the line surges ahead to take on the enemy.

Celtic Medium Cavalry pushes the Roman Heavy Foot back.

Celtic Cav pushes back the Roman Cav on the right flank.

Roman Heavy Foot pushes back the Celtic Warband.

Again the Celtics Warbands are being pushed back.

A throng of Celtic Warband is destroyed signalling the failure of this great Celtic Army on the field.  Thats enough for a Roma Victor!

Rules require all current engagements to be played out. A draw!

Final outcome.